Private beta · free to start · no install

You describe
the game.
Your assistant
builds it.

The toolchain we make our own slot games with now takes instructions from somebody else's AI assistant. Connect the one you already use, say what the game should be, and get a link you can play. No engine to learn, no maths to write, no art department to hire.

Your assistant needs one address

naughtyreelsstudios.com/mcp

That is the whole setup. No download, no API key, no config file to hand-edit — you approve the connection in your browser once.

Who this is for

Everything
except the idea

A slot game is roughly five specialities stapled together. We brought four of them. The fifth is the one you actually wanted to do.

How it works

Three steps,
then you play

Your assistant does the talking. We do the building, and everything runs on our machines, not yours.

What you get

A finished
game, not
a demo

The same chassis our own titles are built on — not a stripped-down version of it.

What it costs

Only the
art costs
money

Generating pictures, sound and music is the one thing that burns real compute. So it is the one thing that draws on credits — everything else is free, and free means unlimited.

Free, however many times you like

  • Designing and planning the game
  • Building, rebuilding and type-checking
  • Every release and compliance check
  • Development maths for iterating
  • Editing any file in the game
  • Preview links, and playing them
  • Putting back an earlier version of any image or track

Draws on credits

  • Generating a game's art set
  • Generating sound effects and music
  • Re-rolling a single image or track
  • Cutting a bitmap typeface from your logo

A complete game's asset set is about 1,000 credits; re-rolling one image is 30. You are told the price before anything is spent, and a job that fails is never charged.

Starting costs nothing. A complete, playable, publishable game can be built entirely from our starter library — generic symbols, generic sound, zero credits. It carries a visible starter-art marking until you generate art of its own, and that upgrade is the first thing you would ever pay for. Build the whole game first, decide about the art after.

Why this and not a prompt

The boring
parts are
the product

Anything can generate a picture of a slot machine. Almost nothing produces a game a casino will take.

What is coming

Where this
goes next

  1. Next

    More ways to make the art

    Animated symbols, and models tuned to your own art direction so a studio's tenth game still looks like its first.

  2. Next

    Release maths, self-service

    Full simulation and RTP optimisation runs are something we do for you today. The controls are being opened up so you can run them yourself.

  3. Later

    More places to publish

    Additional operator and platform integrations, so a finished game has more than one door out.

Get on
the list

This is a private beta and places are handed out by hand. Sign up, confirm your email, and you are on the list — we tell you when it is your turn.

What beta testers get

Free credits to start with — enough to put real art on a real game, and we tell you exactly how many in your invitation. Building and rebuilding stays free for everyone, forever.

Join the waiting list

What happens after the beta

It opens to everyone. The free starter lane stays free, credits stay the only thing you pay for, and anything you built during the beta is still yours.

Ask us anything